Rhea tracked Balgron the Fat to a wild cave connected to the Old Keep and found his secret room there … the door had been carefully concealed to match the surrounding natural stone. Apparently, the door was not concealed well enough. You found him inside, standing over his treasure and clutching a crossbow. With desperate malevolence in his eyes and blood dripping from his many wounds, he fired his crossbow at Aloyisus from point blank range, then quickly reloaded and fired again.
Aloysius moved in and finished him, and the others moved in behind and closed the door to keep out the rising cacophony of the rats that seemed to be gathering in the cave. After Syrzan picked the lock on the Balgron’s stash and counted it up, Bralm suddenly got the feeling that something was coming up behind him … that something was buried alive in the wall and trying to get out. After some frantic digging and striking solid rock, the feeling passed.
The party made its way out of the wild cave and back into the Old Keep, seeking to bury Balgron’s treasure in the excavated area, since it was far too heavy to carry around. In the process of keeping watch, with his back against a wall, Iados felt a cold hand come through the wall and grab his shoulder from behind. Syrzan and Bralm ran over to help free him, but saw nothing other than Iados struggling in place with nothing holding him. The hand then seemed to let go.
The next part of the Keep to be explored was shut behind double doors bound in iron. The area beyond felt unnaturally cold; strange symbols had been carved into the floor here and there. Upon descending the stairs, a group of Zombies lurched out of the shadows, stomping toward you. Their undead fury was no match for your combat skills, and you were able to cut them down as fast as they came. In the process, Aloysius charged a group of zombies, stepping on one of the carved symbols. A ghostly scream arose from the symbol, striking fear into your hearts; you felt compelled to run away from the sounds.
Now that the Zombies have been slain, a deathly quiet has settled once again. To the north, more passageways and catacombs with those strange symbols on the floor. To the south, a large room with stone coffins carved to look like statues of warriors. Which way do you dare to tread?